While the subscription model is not a new concept, there has been a surge of companies springing up and targeting evermore niche demographics and services, looking for the differentiator that sets them apart from anything that has come before.
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While the subscription model is not a new concept, there has been a surge of companies springing up and targeting evermore niche demographics and services, looking for the differentiator that sets them apart from anything that has come before.
With history once again showing that the youth are the ones who dictate future trends, what should be considered the "video gaming" of today? What is the thing that parents are sick of their kids being glued to that just might be the next mega-industry to rise up in the coming decades?